Report on the attractiveness of video game heroines and heroes part 1/2
- June 3, 2020
- Michał Dębek
Have you ever wondered which video game character is the prettiest, coolest, or simply most desirable? At Try Evidence, we took a closer look at virtual heroes and heroines who rated highly in terms of attractiveness, and tried to make sense of it.
For the purposes of the study, we selected 60 of the most recognizable game characters (you can see the list here). Next, we surveyed a hundred video game enthusiasts and asked to rate the characters’ attractiveness. Our goal was to find answers to the following questions:
- What video game characters’ features do we pay the most attention to?
- What traits make heroes and heroines attractive to players?
- Are there any near-perfect heroes and heroines?
- Which of the popular game characters are particularly attractive or unattractive?
- Do women and men share similar preferences regarding the attractiveness of male and female characters?
This part of the report summarizes players’ declarations about the perceived attractiveness of heroes and heroines in video games. The second part will compare these declarations against respondents’ psychophysiological responses while watching video game trailers.
What is heroism?
The tradition of telling stories centered on heroic characters is as old as the ability to create narratives. Anthropologists have identified this as a natural cultural phenomenon that bonded ancient communities. Today’s psychologists provide ample evidence that heroes are the building blocks of imagination and mental health in people.
Heros is a Greek word for “protector”; The ancient Greeks saw heroes as demigods of superhuman strength and beauty. The traditional hero is a morally flawless character who sacrifices himself (or herself) for others. Given the definition, characters such as John Marston from Red Dead Redemption, Garrett from Thief or Harley Quinn from Batman could not be considered heroic. On the other hand, characters closer to the traditional definition of heroism would include: Faith (Mirror’s Edge), Nariko (Heavenly Sword), Geralt of Rivia or Joel Montage (The Last of Us). Interestingly, modern psychologists are divided on the subject – no clear definition of heroism has been developed so far.
“(…) in psychological research people have not always considered flawless morality or the seemingly obvious sacrifice for others as the universal traits of heroes.”
Meanwhile, “ordinary people” seem to know different. American children see heroes as: active, beautiful, volatile, brave, confident, strong and… well dressed and rich. Older people are more likely to define heroes as an embodiment of the ideal I, i.e. the best possible image of oneself. Currently every hero can be an impressive and admirable character, regardless of their morality.
The pop culture hero is simply a character you would like to identify with – someone endowed with the desired qualities and achievements. From this perspective, a hero can be almost any game protagonist, and the only criterion here are the individual preferences of the player. We apply similar criteria to favorite movie heroes, celebrities, athletes and social leaders – why should it be any different in games?
Bottom line: according to today’s academic knowledge, there is no required set of features that would make a hero or a heroine. The characters closest to the ideal, archetypal image include The Witcher’s Geralt of Rivia, Maximus Decimus Meridus from the movie Gladiator and Marvel’s Captain America. But nothing can stop Hitman’s Agent 47, Tomb Raider’s Lara Croft or God of War’s Kratos from joining the club.
The standards of heroes’ and heroines’ attractiveness
There are two well-known universal features of attractive characters known to psychology: competence and warmth. This, however, is hardly sufficient. Traits like strength, intelligence and talent (i.e. competence) help a lot, but it doesn’t mean that every modern hero must be helpful, trustworthy and kind (warmth).
In computer games, we deal mainly with the so-called martial heroes, i.e. a type of specialized heroes: trained in physical fight against evil to protect a community or the whole world. Such heroes should, above all, be brave, physically strong, resilient and belligerent. Of course, it’s best if they are also honest. These qualities are desired in both sexes.
Real heroes must also look good – psychological studies leave no doubt about that. Heroes must be “bigger” and “richer” than ordinary people. They do not necessarily have to be taller (it’s good if they are), or wealthier than others. However, they should make such an impression through their “heroic” status, such as rich clothing or armor. In contact with the hero, an ordinary person feels (readily) overwhelmed by his “superiority”.
What does “good looking” really mean?
To our knowledge, no psychological research on the attractiveness of the appearance of heroes and heroines has been carried out (or made public). Even more so, no such research has been conducted in the context of video game heroes. Therefore, we will rely on the theory of primitive human instincts, i.e. models of male and female attractiveness known from evolutionary psychology. If heroes should look good, what do attractive men and attractive women look like, according to psychologists? We’ve checked what famous researchers of human attractiveness have to say about it.
Features of attractive women
According to evolutionists, an attractive woman:
- is young;
- shows signs of fertility – full lips, flawless complexion, vivid eyes, shiny hair;
- is expressive;
- is vigorous;
- has a symmetrical body and face;
In most cultures, an attractive woman should also have big breasts and a waist-hip ratio, i.e. ratio of the circumference of the waist to that of the hips (so-called WHR), ideally between 0.67-0.80. Signs of illness or aging diminish the evolutionarily understood attractiveness of women. For men, the physical attractiveness of women is more important in the overall assessment of their attractiveness than the appearance of men is for women. The importance of physical attractiveness in assessing overall attractiveness has been linked with the development of consumerism, and fashion, cosmetics and advertising industries.
Features of attractive men
According to evolutionists, an attractive man:
- is wealthy (in reality or potentially);
- has high social status;
- is older than the woman (implicitly: more experienced, stable and trustworthy);
- demonstrates industriousness, or initiative;
- is tall, with a V-shaped torso;
- is symmetrical;
- should also have a square jaw and low voice;
Survival of the prettiest?
According to a research by Nancy Etcoff, beauty is a universal part of human experience and provokes pleasure and rivets attention. According to Etcoff, human sensitivity to beauty is innate; passed down from generation to generation in the process of natural selection. What’s more, beauty is considered a status indicator, and – as already mentioned – heroes should demonstrate high status. Ugliness, for centuries, was considered a sign of evil, madness or danger, i.e. the antithesis of heroism.
At Try Evidence, for the purposes of the study, we assumed that if people are so sensitive to beauty, then the more attractive the features of a computer game hero or heroine, the higher these characters should be rated.
The attractiveness of game characters according to players
We rated sixty characters from popular video games. Among them were protagonists as diverse as Geralt of Rivia, Marshall Law, Nathan Drake or Ezio Auditore, as well as women representing different types of beauty and attitude – e.g. Ada Wong, Samus Aran, Keira Metz and Lara Croft.
Research method
In the first stage of the research, we showed pictures of various characters to over a hundred people aged 18-56 and asked them to assess their overall attractiveness. Next, ten selected people assessed the attractiveness of potentially “perfect” heroes in much more detail. Finally, we invited thirty more people to our lab to evaluate the attractiveness of various heroes and heroines “in action” (in gameplay or trailer) and recorded their psychophysiological responses to the most attractive and unattractive characters.
Top rated heroes
In the study of overall attractiveness:
- Geralt of Rivia
- Ezio Auditore
- Nathan Drake
Women chose: Ezio, Nathan Drake and Leon Kennedy.
Men chose: Geralt, Dante (Devil May Cry) and Leon Kennedy.
In the detailed study:
- Ezio Auditore (overall attractiveness)
- Geralt (most sexy)
Women chose: Ezio, Geralt, Joel Montage.
Men chose: Ezio, Geralt, Hitman (Agent 47).
Worst-rated heroes
In the overall attractiveness study, the characters who ranked the lowest were:
- Zhin (Paladins)
- Lee Chaolan
- Agent 47 (Hitman)
Women chose (ex aequo): Jax, Zhin, Rakan (League of Legends), Lucian (League of Legends)
Men chose: Marshall Law, Rakan (League of Legends), Lucian (League of Legends)
In the detailed study:
- Lucian (completely unattractive)
- Joel Montage (least sexy)
Women chose: Hitman, Zhin (Paladins), Lucian (League of Legends).
Men chose: Joel Montage, Zhin (Paladins), Lucian (League of Legends)
Top rated heroines
In the study of overall attractiveness:
- Christie Monteiro
- Lara Croft
- Faith Connors
Women chose: Ada Wong, Lara Croft and Nariko.
Men chose: Christie, Lara Croft and Nariko.
In the detailed study:
- Lara Croft (most attractive)
- Christie Monteiro (sexiest)
Women chose: Lara Croft, Faith Connors, Mila (Dead or Alive)
Men chose: Lara Croft, Christie Monteiro, Kokoro (Dead or Alive)
Worst-rated heroines
In the study of overall attractiveness:
- Kokoro (Dead or Alive)
- Mila (Dead or Alive)
- Juri Han
Women chose: Juri Han, Skarlet (Mortal Kombat) and Christie Monteiro (who was highly rated by men).
Men chose: Juri Han, Skarlet (Mortal Kombat) and Mila of Dead of Alive (women’s favorite heroine).
In the detailed study:
- Juri Han (least attractive)
- Mila (least sexy)
Women chose: Juri Han, Kokoro and… Christie Monteiro (highly rated by men).
Men chose: Juri Han, Mila (Dead or Alive, highly rated by women) and Faith Connors (highly rated by women).
Does an attractive hero make you play more?
The results of our study are not conclusive. In the case of four female characters (Christie, Lara Croft, Juri and Kokoro) we noticed a significant correlation between their perceived attractiveness and the willingness of players to engage in gameplay. The more attractive the protagonist seemed to the surveyed players, the higher their declared willingness to play the game.
Interestingly, Christie was rated as less attractive by people who had played Tekken before, a game where she was one of the heroines. Her beauty was more appreciated by players who have never played the game. The results for Kokoro are different despite her also being a fighting game heroine. People who would have liked to play Dead or Alive rated Kokoro as attractive. At the same time, overall, Kokoro was the least preferred character of all the characters in our set.
Geralt of Rivia turned out to be the most preferred hero, although this was not reflected in the assessment of his attractiveness. In Geralt’s case, we observed the smallest discrepancy between the respondents’ opinions – most of them declared their willingness to play The Witcher.
Geralt’s situation looked interesting in comparison with the results for Lara Croft. She placed second in the category of most preferred characters. This time, however, there was a strong relationship with the assessment of her personal attractiveness. It is worth noting that definitely not everyone would have liked to play this character. In her case, the subjects’ preferences are most varied of all the evaluated heroes and heroines.
***
It seems that the knowledge of the character’s playing mechanics and its competences in the context of the game is one of the important factors in assessing the character’s attractiveness. Prior contact with the game has an impact on how players perceive the heroes and, as you probably have guessed, the impact is not always positive.
_
Want to cite this article? Do it in an elegant way:
Dębek, M., Kość, M., Zalewski, D., Koptewicz, A. (2020), Report on the attractiveness of video game heroines and heroes part 1/2, https://tryevidence.com/blog/report-on-the-attractiveness-of-video-game-heroines-and-heroes-part-1-2